http://www.rokonandroid.com/
http://code.google.com/p/rokon/
안드로이드 2d 오픈GL 공개 엔진 게임
With the help of libgdx and Box2D we bring you a full, detailed physics engine written in native code.
소스 다운로드
You can find the downloads of the source code and the compiled library here.
안드로이드 게임 엔진 ROKON - Hello World
안드로이드 게임 엔진 ROKON - Using Sprites
안드로이드 게임 엔진 ROKON - Using Touch Input
안드로이드 게임 엔진 ROKON - Using Modifiers
http://code.google.com/p/rokon/
안드로이드 2d 오픈GL 공개 엔진 게임
With the help of libgdx and Box2D we bring you a full, detailed physics engine written in native code.
소스 다운로드
You can find the downloads of the source code and the compiled library here.
안드로이드 게임 엔진 ROKON - Hello World
안드로이드 게임 엔진 ROKON - Using Sprites
안드로이드 게임 엔진 ROKON - Using Touch Input
안드로이드 게임 엔진 ROKON - Using Modifiers
This tutorial will explain how to set up a project with Rokon.
We're going to assume that you are using Eclipse on Windows, and have installed (and are vaguely familiar with) the ADT plugin. If you are not, please go here and follow instructions first.
- Download the latest version of Rokon from here, you only need the library itself [rokon_lib_x-y-z.zip]
- Open Eclipse to whatever workspace you are familiar with, make sure you know where the folders are on your hard drive
- Create a new Android Project, target whatever build you would like, Rokon supports everything from 1.5
- Open up the project folder in Explorer, that is, the one that holds AndroidManifest.xml
- Create a new directory in here, libs
- Unzip rokon_lib_x-y-z.zip into the new libs directory
- Refresh the Package Explorer (by right clicking and choosing Refresh, or pressing F5)
- Verify that rokon_x-y-z.jar and the other files are are in the right location.
- Add rokon_x-y-z.jar to your Build Path (by right clicking the file and choosing Build Path > Add to Build Path) The file should now appear in Referenced Libraries
Now you're all ready to go! Don't forget your Shift+Alt+O shortcut to automate all the imports, and enjoy!
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