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[ AD ] Port Monitor ( Try to use a Best WebSite Monitoring Tool )

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텍스쳐 로딩
		//TextureAtlas 
		atlas = new TextureAtlas();
		
		/**
		 * Here we’ll add the background texture to our atlas.
		 * (note that it’s recommended to add the textures 
		 * in order of size, ie add the biggest one first, 
		 * and the smallest one last)

		 */
		background = new Texture("background.png");
		atlas.insert( background );
		bob = new Texture("bob.png");
		atlas.insert( bob );
		/**
		 * 
		 * This marks the atlas as complete, meaning that after you call this, 
		 * you cannot add any more textures to the atlas.

		 */
		atlas.complete();

게임 화면
	public GameScene() {
		/**
		 *  ‘super()’ to ‘super(1, 3)’, this means that 
		 *  we’re only going to use 1 layer of sprites with 3 sprites on it.
		 */
		super(1,3);
		// TODO Auto-generated constructor stub
		background = new FixedBackground(Textures.background);
		setBackground(background);
		
		// Create the Bob sprites.
	    bob1 = new Sprite(100, 220, Textures.bob.getWidth(), Textures.bob.getHeight());
	    bob1.setTexture(Textures.bob);
	    bob2 = new Sprite(100, 180, Textures.bob.getWidth(), Textures.bob.getHeight());
	    bob2.setTexture(Textures.bob);
	    bob3 = new Sprite(100, 260, Textures.bob.getWidth(), Textures.bob.getHeight());
	    bob3.setTexture(Textures.bob);
	    
	    // Add the Bob sprites to the first layer.
	    add(0, bob1);
	    add(0, bob2);
	    add(0, bob3);


	}
	@Override
	public void onGameLoop() {
		// TODO Auto-generated method stub
	    bob1.x += 1;

	    if (bob1.x >= MainActivity.GAME_WIDTH)
	    {
	        bob1.x = 0;
	    }

	    bob2.rotate(2);

		
	}

	@Override
	public void onPause() {
		// TODO Auto-generated method stub

	}

	@Override
	public void onReady() {
		// TODO Auto-generated method stub
		 bob3.moveTo(450, 100, 5000);

	}

	@Override
	public void onResume() {
		// TODO Auto-generated method stub

	}

	


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